I finally broke down and downloaded SFM on this laptop. After some thought, and scouring the workshop, I decided to go with the TF2 models and style. There's been some really cool thing done with them and I was hoping I could make some as well.
The issue being that all the maps I've loaded so far have wire-frame instead of textures in spots. This goes for TF2 maps and a Black Mesa Map. I loaded up the map for mtt_Soldier to find that most of it was wire-frame. I switched to Manor and that too was mostly wires instead of textures. I'm validating the cache now, which is why I'm not working on something, and I'm just hoping that works. If not I'm going to hit up the discussion area to see if anyone has any suggestions.
I checked the console and the only error I'm getting is:
Binding uncached material "__utilwireframe", artificially incrementing refcount
Google hasn't been helpful.